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Put into practice?
#19
I donno. Like I said I'm just thinking. One man ships is easier to put in but multi-person ships seems more realistic. Then you could add crew experience, upgrades ect. One think I think PotBS did well was the ship to person aspect even if the avatar implementation was bad. So, you can have a "wave" investigate a ship and you be the leader or even better you could go X-Com route and have a team. Problem with X-Com route is if the game is real time. You could have a min crew needed for your ship (or you take penalties) and a max crew (which might require more food). That way you could have more "lives" but still be "hardcore" unless your ship explodes and kills everyone.

I definitely think a ship should be upgradable but I think weapons wouldn't be ideal. I'd want it so that blasting your way out of a problem is probably last resort.

I don't know if a "ship" flying through space is as scary or intense like DayZ is.
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