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Put into practice?
#4
Looking at some of the features, I'm shocked PotBS didn't have a real wind component. Perhaps it was thier custom engine but I'm still disappointed. It would have required a little more coding but still. That said, space seems a bit harder especially if your space objects have orbits. Lighting is also tricky without the Pro version of Unity but I've found a way around some of that with Blender, a free, open source, mesh, texture art package.

I was able to put a high res skybox and a few stationary planets with textures. Now I'm gonna check out creating a ship or two in Blender. 2,000 page wikibook manual that's semi out of date.
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