10-23-2012, 01:45 PM
Zirak Wrote:The random element in games such as chess, etc is the human factor.Exactly!
This is why I think we really don't need the pseudorandom numbers for calculating base damage, critical hits, etc.
By taking out the pseudorandom numbers, you are removing luck (aside from that associated with latency) and placing the outcome more in the hands of the player(s).
Additionally, by not having to generate pseudorandom numbers for every ability, you save server-side resources.
----------------------------------------------------------------------
edit:
The only thing I think pseudorandom numbers are "good for" is obscuring the lack of depth in a combat system.
