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Random Numbers
#5
I'm unconvinced ... especially since you brought up chess.

Chess is a decently complicated game with no randomness in its gameplay. Despite this lack of randomness, games do not always play out the same and much fun can be had playing several different games.

Arimaa is another example; actually arguably more complicated than chess. There is no randomness in its gameplay yet games can pan out in a multitude of ways. So many, in fact, that this game is exceedingly difficult for AI to handle (hence the argument for it being "more complicated" than chess).

I do not see how having 3 abilities each do 100% of their normal damage (which is itself randomized as well, but we'll go with the average) or all 3 abilities each doing over 200% of their normal damage makes the gameplay "more fun". In my opinion, it takes some of the control over the outcome away from player skill and more into luck. Player skill is still obviously a large factor, but less so when a player can get a lucky string of crits/procs/etc.

Instead of luck, you can add more options for players. The skill(s) you start a fight with or who starts a fight, alone, can change how a fight plays out. Whether or not specific abilities get LOS'd, interrupted, etc. can change how a fight plays out. We already have these mechanics in games. Why must we make it so that when ability A hits it can do anywhere from 5% to 20% of your opponent's health? There are other ways to make the game more dynamic than randomness.

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edit:
Strife Wrote:There are no random numbers... just the appearance of random numbers. Smile
Ha, true enough. I guess we should be discussing pseudorandom numbers, eh?

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edit:
I can't believe I forgot to mention the game, Go. It, too, has no random chance as part of the gameplay but there are several ways for matches to go. It is a game that's been studied for centuries and is still this way.
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