10-23-2012, 09:03 AM
I've often wondered why we need random numbers in games, especially MMOs.
Why do we need the ability to do crit damage x% of the time? Sure, it eventually normalizes so that you crit roughly x% of the time but sometimes player A beats player B simply because they "got lucky" and spiked several crits in a row. Then later player A gets rolled by player C because A gets no crits at all. Instead, why not have close battles each time by removing the possibility of "lucky" crits?
In that same train of thought, I dislike chances to miss, dodge, block, parry, etc. I enjoy GW2's system where you actively block and in order for someone to miss you either have to blind them, be using some "blocking" type skill, have aegis, or use line-of-sight. If it hits you it's because you did nothing to prevent it. If the attack misses, it's because you did something.
What are your thoughts on whether or not random numbers are needed in games, particularly MMOs.
Why do we need the ability to do crit damage x% of the time? Sure, it eventually normalizes so that you crit roughly x% of the time but sometimes player A beats player B simply because they "got lucky" and spiked several crits in a row. Then later player A gets rolled by player C because A gets no crits at all. Instead, why not have close battles each time by removing the possibility of "lucky" crits?
In that same train of thought, I dislike chances to miss, dodge, block, parry, etc. I enjoy GW2's system where you actively block and in order for someone to miss you either have to blind them, be using some "blocking" type skill, have aegis, or use line-of-sight. If it hits you it's because you did nothing to prevent it. If the attack misses, it's because you did something.
What are your thoughts on whether or not random numbers are needed in games, particularly MMOs.
