07-12-2012, 10:48 AM
I think permadeath is fine as long as you give players some mark of reward for it. Like the way c-rpg mod gives players who "retire" (re-roll) a +1 to an item. An old MMORTS called "Shattered Galaxy" I played had constant campaigns resets and players didn't mind all their levels being wiped since they also received permanent vet perks based on level & performance.
I wouldn't advocate just giving players free +1 items or something like that, but there should be some reward on death based on player performance, wealth & longevity during their life. My idea would be on re-roll, the player knows the location of some of his old 'legacy" items which are now buried in the ground somewhere randomly in the world (not lootable by other players). Every generation the player gets a new item added based on his wealth/longevity/performance. Now it's not a freebie, the player would actually have to journey out, to explore and quest for it. Sometimes it might now be worth it, but it could be worth it if the player had a really badass generation once, and had some sick grenade launcher chosen as his "legacy" item.
This could actually add a lot of dynamism to the world, cuz it gives every character some unique starting quests and potential character goals. Forces people to weigh starting adevntures they probably would not otherwise undertake.
I wouldn't advocate just giving players free +1 items or something like that, but there should be some reward on death based on player performance, wealth & longevity during their life. My idea would be on re-roll, the player knows the location of some of his old 'legacy" items which are now buried in the ground somewhere randomly in the world (not lootable by other players). Every generation the player gets a new item added based on his wealth/longevity/performance. Now it's not a freebie, the player would actually have to journey out, to explore and quest for it. Sometimes it might now be worth it, but it could be worth it if the player had a really badass generation once, and had some sick grenade launcher chosen as his "legacy" item.
This could actually add a lot of dynamism to the world, cuz it gives every character some unique starting quests and potential character goals. Forces people to weigh starting adevntures they probably would not otherwise undertake.
