04-02-2012, 02:03 PM
Yeah it's not "PvP" in the sense that your character is directly doing anything on a tactical level but it's still "PvP" in that you are having a wider strategic impact on the PvP gameplay.
Imagine, for example, that GW2 had a supply system that required someone to oversee supply distribution to the various forts. You might make a strategic decision to move extra supplies to this one particular fort because you want to do a long holding action there. It's still a "PvP" decision in the sense that the only reason you are doing this is for PvP but it's PvP at a very high strategic level.
If you played the "Empires" mod for, I think it was, HL2, which was kind of a combination RTS/FPS with a commander placing buildings and researching stuff, the commander's role would be "strategic PvP". Researching a new tank engine is a PvP decision, albeit indirectly.
Imagine, for example, that GW2 had a supply system that required someone to oversee supply distribution to the various forts. You might make a strategic decision to move extra supplies to this one particular fort because you want to do a long holding action there. It's still a "PvP" decision in the sense that the only reason you are doing this is for PvP but it's PvP at a very high strategic level.
If you played the "Empires" mod for, I think it was, HL2, which was kind of a combination RTS/FPS with a commander placing buildings and researching stuff, the commander's role would be "strategic PvP". Researching a new tank engine is a PvP decision, albeit indirectly.
