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Wargame vs "Living world"
#78
Diggles Wrote:
OrsunVZ Wrote:bah zone camping was 1/2 the fun.

if a game wants to promote brigands camping chokepoints, make it a trail thru deep woods or a gorge, something actually cool and not shitty server mechanics.

That was a joke.

There are obviously drawbacks with having zones. But if your objectives are laid out properly, then zone camping should largely be a non issue.

All I'm saying is there is a trade off of sorts. Having zones does allow for some additional horsepower being used elsewhere (typically graphics). Provided that these zones are laid out well, or that transport to and from these places is done well, I wouldn't mind the zoning aspect if it brought a greater sense of "reality" to the area I am in.

I have a huge appreciation for the art and architecture in these games. Part of the appeal of an MMO is largely the exploration of a new world.
Gameless (for now)
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