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Stick to the basics
#15
Dharus Tyranus Wrote:PS. When I saw that huge freaking sword in the GW2 video on the back of the girl... I actually stopped the video and didn't look further. Am I that old?!?
Probably. :-p

What you're seeing there is basically the influence of Asian styles. D&D, LOTR, that sort of thing, was basically the Western style which used traditional, real-world arms and armor designs as the basis for how things look. Asian styles are far more "fantastic" -- giant swords and bizarre looking things in general (and they have a thing for tall, spikey hair).

Really, if you're willing to accept that a game is going to have a cat-lady who can send fireballs shooting from her hands, you might as well accept that someone might have a giant sword, too. Blame the Final Fantasy series for that.

It's just aesthetics, though. Even SWTOR is really just an aesthetic difference from the same old MMORPG forumla. Sure I *look* like a Star Wars Bounty Hunter but what I'm doing is functionally identical to the Warrior out of Rift (mix in a melee soul and a soul with some ranged attacks and there you have it).


So I will gladly accept giant swords if the game will just get the mechanics right.


Incidentally, I assume you haven't seen the "Asura" race. Oh you're going to really hate them. Think: cute Japanese gnome-kittens.
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