02-22-2012, 07:24 PM
D&D is what most of the fantasy games are built around and it is an unbalanced class game. The idea was a rock, paper, scissors class system with given various encounters each class had advantages and disadvantages. While a prepared cleric or wizard were kings in their own right, unprepared they were easy kills.
This concept of unbalanced classes is alive and well in MMOs, however, players who are an income source cry for balance which I think is a unrealistic goal in class based games. "Skill" based games suffer from sometimes too much skill and create demi-god builds. SWG suffered from this.
For a PvP game it has to balance and keep players interested. I like to play WW2 online because its a more engaging PvP system than the typical build vs build or class vs class MMO PvP which is usually lost/won before the fight begins. This is what I think Vllad is saying. Games need to go back to basic combat school and stop with adding $$$ getting bells and whistles of new huge skill trees, instances (warzones, arenas, 6v6, 24v24, worldvworld, etc), ultimate weapons which get made obsolete by a new patch for another ultimate weapon, raiding, 50+ skill buttons, combo attacks, story arcs, dynamic NPCs, questing systems, new crafting systems... it never ends with each new MMO. However, if the combat doesn't work, all that stuff doesn't mean squat.
PS. When I saw that huge freaking sword in the GW2 video on the back of the girl... I actually stopped the video and didn't look further. Am I that old?!?
This concept of unbalanced classes is alive and well in MMOs, however, players who are an income source cry for balance which I think is a unrealistic goal in class based games. "Skill" based games suffer from sometimes too much skill and create demi-god builds. SWG suffered from this.
For a PvP game it has to balance and keep players interested. I like to play WW2 online because its a more engaging PvP system than the typical build vs build or class vs class MMO PvP which is usually lost/won before the fight begins. This is what I think Vllad is saying. Games need to go back to basic combat school and stop with adding $$$ getting bells and whistles of new huge skill trees, instances (warzones, arenas, 6v6, 24v24, worldvworld, etc), ultimate weapons which get made obsolete by a new patch for another ultimate weapon, raiding, 50+ skill buttons, combo attacks, story arcs, dynamic NPCs, questing systems, new crafting systems... it never ends with each new MMO. However, if the combat doesn't work, all that stuff doesn't mean squat.
PS. When I saw that huge freaking sword in the GW2 video on the back of the girl... I actually stopped the video and didn't look further. Am I that old?!?
