02-21-2012, 03:29 PM
I was reading about another Rift balance pass on their classes.
ENOUGH! If they took all of the time they spent fixing/balancing classes and spent it on PVP or PVE additions Rift might have actually turned out to be something special.
First, class based games are broken by default. NPC's don't complain about it so you can get away with it in a PVE enviroment but in PVP class based games are just plain wrong.
Second, the math behind the mechanics of combat games are so completelyl ill conceived it makes it impossible to to fix anything with out breaking something else.
The mechanics need to stay at their very basic form. Using complicated algorithms to achieve "neat" factors is just plain stupid. Keep it simple stupid is all you need.
You simply can't add mudflation to games with out simple combat mechanics.
Most importantly most of the people working on patchs very seldom are part of the original creation teams. The minute your algorithms get beyond the understanding of the original creators you end up with a never ending cycle of PC updates.
Apparently math is not coders strong point. Their just really isn't any excuse for the complex combat mechanics other then to try and be different. If you want to be different here is an idea. STOP MAKING ELF/DWARF/FANTASY GAMES!
You know a game is well designed when it is simple and works.
Vllad
ENOUGH! If they took all of the time they spent fixing/balancing classes and spent it on PVP or PVE additions Rift might have actually turned out to be something special.
First, class based games are broken by default. NPC's don't complain about it so you can get away with it in a PVE enviroment but in PVP class based games are just plain wrong.
Second, the math behind the mechanics of combat games are so completelyl ill conceived it makes it impossible to to fix anything with out breaking something else.
The mechanics need to stay at their very basic form. Using complicated algorithms to achieve "neat" factors is just plain stupid. Keep it simple stupid is all you need.
You simply can't add mudflation to games with out simple combat mechanics.
Most importantly most of the people working on patchs very seldom are part of the original creation teams. The minute your algorithms get beyond the understanding of the original creators you end up with a never ending cycle of PC updates.
Apparently math is not coders strong point. Their just really isn't any excuse for the complex combat mechanics other then to try and be different. If you want to be different here is an idea. STOP MAKING ELF/DWARF/FANTASY GAMES!
You know a game is well designed when it is simple and works.
Vllad
