02-09-2012, 05:56 PM
Starwars The Old Republic MMO has introduced very very very basic & simplistic companion type system with the ability to give your 'pets' orders to craft or gather certain items. It also has a very basic affection system, with choices you make and gifts you give increasing affection and increasing crafting/gathering performance.
Companion of course choose to follow you willingly. in SWTOR is not possible to 'lose' them or have them go away but I am fairly certain there may be some other games where they do (Mass effect, dragon age, baldurs gate)
What if there was no limit to the number of companions you had? If your bank roll was the determing factor of how 'powerful' you could become.
Besides NPC's choosing to follow you, what if you could hire mercs like in DDO? Mercs could either be 1 shot deals or perhaps have upkeep like structures in EVE/Potbs.
I think slavery would be a very interesting dynamic in a fantasy style Realm V Realm sandbox game.
Slaves are both NPC's and 'property' at the same time.
Slaves typically dont work as hard as 'freemen' or people being paid.
Obviously some cultures worked slaves to death (Eypgt, Brazil,) and other countries treated them pretty well (America). You have to decide what type of setup you are going to run and what resources be dedicated to slave upkeep. You could also spend resources on luxury to increase their loyalty.
Slaves have a very complex loyalty system.
Governments/factions would have slavery rules/laws.
If your faction raided an enemy village and stole slaves, would you keep them for yourself? Free them and offer them jobs as mercs/employees or free them and gain 'reputation'?
I'm not easily offended myself so slavery is no big deal to me (if I was dev there would be no general chat, so less chance for stupid people to say stupid stuff)...infact I think it would be GOOD in a game. But I'm sure the mere mention of slavery in a game would cause controversy, although there is no significant objection to other 'abhorrent' human behavior in any number of other games: murder, mass murder, torture, stealing, fraud, bullying, pornography, drug use, animal & human sacrifice, necromancy, etc etc etc.
What are you thoughts on slavery in-game?
Companion of course choose to follow you willingly. in SWTOR is not possible to 'lose' them or have them go away but I am fairly certain there may be some other games where they do (Mass effect, dragon age, baldurs gate)
What if there was no limit to the number of companions you had? If your bank roll was the determing factor of how 'powerful' you could become.
Besides NPC's choosing to follow you, what if you could hire mercs like in DDO? Mercs could either be 1 shot deals or perhaps have upkeep like structures in EVE/Potbs.
I think slavery would be a very interesting dynamic in a fantasy style Realm V Realm sandbox game.
Slaves are both NPC's and 'property' at the same time.
Slaves typically dont work as hard as 'freemen' or people being paid.
Obviously some cultures worked slaves to death (Eypgt, Brazil,) and other countries treated them pretty well (America). You have to decide what type of setup you are going to run and what resources be dedicated to slave upkeep. You could also spend resources on luxury to increase their loyalty.
Slaves have a very complex loyalty system.
Governments/factions would have slavery rules/laws.
If your faction raided an enemy village and stole slaves, would you keep them for yourself? Free them and offer them jobs as mercs/employees or free them and gain 'reputation'?
I'm not easily offended myself so slavery is no big deal to me (if I was dev there would be no general chat, so less chance for stupid people to say stupid stuff)...infact I think it would be GOOD in a game. But I'm sure the mere mention of slavery in a game would cause controversy, although there is no significant objection to other 'abhorrent' human behavior in any number of other games: murder, mass murder, torture, stealing, fraud, bullying, pornography, drug use, animal & human sacrifice, necromancy, etc etc etc.
What are you thoughts on slavery in-game?
[should not have shot the dolphin]
