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Non-gear based pvp
#25
I think we are reaching a conclusion or at least an understanding.

I think we all agree that advancement, in some shape or form, is nearly required.

Whatever the AAA team-oriented PvP game that we put together will be, a very high priority has to be modes of advancement. I think in keeping with the topic, non-gear based PvP requires even more "alternative" modes of advancement to keep subscribers paying, and in turn, keeping the game alive.
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