12-01-2011, 10:01 AM
I think the primary goal of most F2P systems is to drive people to pay for the monthly subscription, with the thought of "If they won't, might as well milk them for what we can".
Most of the systems I've seen remove all of the restrictions once you pay that monthly fee. Also, with the release of EQ2's ($ony's) most pathetic money grab to date (a $40 regular/ $60 collectors expansion with standard patch content), EQ2 has made the entire game F2P (It was subscribers on one set of servers the EQ2X on separate servers).
Most of the systems I've seen remove all of the restrictions once you pay that monthly fee. Also, with the release of EQ2's ($ony's) most pathetic money grab to date (a $40 regular/ $60 collectors expansion with standard patch content), EQ2 has made the entire game F2P (It was subscribers on one set of servers the EQ2X on separate servers).
