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Micro-transactions
#1
I think we can all agree that the $50 retail box type games are definitely dead. The gaming market and especially MMO's are hugely saturated right now. F2P games allow companies to try and get their foot in the door and allow gamers to 'test drive' games before sinking actual money into them. However, many of these games are not earning a reputation for 'pay to win' games, where if you do not purchase items you will be at SEVERE disadvantage.


My question for you, is what type of items are you willing to purchase in micro-transactions? Would you pay for normally free game functions? Character slots?

Character Slots?
Creating a guild? Joining a guild?
Guild Heraldry?
Picking a crafting skill? ( actual crafting such as blacksmithing, Armorsmith, Alchemist)
Learning a new combat skill or improving your proficiency significantly?
Adding a surname?
Hunting permit? otherwise you are poaching and possible bounties against you
Owning/renting a house or territory from a faction?
Renting or operating a store front?
Buying companion/follower/slave/servants?
Mounts, beasts of burden?


Most of my brainstorming has been thinking about how a gaming company could setup a sandbox game with actual functioning cities and still be able to pay for their game. Instead of selling resources or massive buffs like other games do, sell services that a government would potentially be offering or TAXING in real life.
[should not have shot the dolphin]
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