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Non-gear based pvp
#6
Planetside and Shattered Galaxy is another good example.


The motivation and primary focus in those games are the strategic elements of the game. Who controls what, what can they control, why control a specific strategic element and why did they lose control of a strategic element and how can they get it back. Strategic elements can be fixed area's of control, resourses, quest or challenges that only appear if a team controls X and other things of that nature.

Their are also Tactical elements. Short term gains that can lead to strategic elements. For example: Jump gates in Shattered Galaxy or spawn points in Planetside.

If the premise of the game is to do and changes things from a strategic perspective then personal gain is minimized. Gear based games are only important to games who have no strategic point. Games like WoW, Rift etc.


Vllad
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