11-15-2011, 04:26 PM
I don't see why you couldn't view it as a sort of "buff" whereby certain skills worked better/worse depending on whether the buff was on or not. You could even expand that to include not only day/night cycles but even perhaps seasons too.
The only tricky thing would be that you would want the cycle to be much quicker so that a player with 2 hours to play wouldn't always be stuck in the same cycle.
Balance would also be a bit tricky too.
That being said, I would think it would add a nice dynamic to the game whereby certain quests or objectives were easier/harder depending on your role and any other buffs that might be available.
I would limit it to side mechanics and not core combat dynamics however or the balance problem would become even greater.
The only tricky thing would be that you would want the cycle to be much quicker so that a player with 2 hours to play wouldn't always be stuck in the same cycle.
Balance would also be a bit tricky too.
That being said, I would think it would add a nice dynamic to the game whereby certain quests or objectives were easier/harder depending on your role and any other buffs that might be available.
I would limit it to side mechanics and not core combat dynamics however or the balance problem would become even greater.
Too many games to fit in signature....
