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Warhammer MMOG
#12
Rawc and I actually got a chance to speak to Robin Dews, one of the guys doing Warhammer Online(and a head guy at Games Workshop). It seems they are gonna do a lot fo cool stuff- monsters can climb walls, PvP is done by opposing forces(i.e.-if you're a Witchhunter, you can PK Witches, Necromancers, and Chaos Warriors), and a pretty unique magic system. One thing GW is commendable for is that usually their computer games *drip* w/ the atmosphere set by the tabletop games. Firewarrior was apretty good example of this-while the Gameplay itself was somewhat *eh,* they hit all their P's and Q's about what Warhammer 40,000 should act like, how various equipment performs, etc. Hopefully, Warhammer online will be liek that, without the shitty gameplay!
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