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Warhammer MMOG
#10
Quote:It still amazed me how even just inside Nektulos certain areas had a feel to them. More of this please.

That is one thing that EQ got really right, and SWG got really wrong... Landmarks and "feel" to areas in the world. The landscape in SWG was about as interesting as a house salad with just lettuce. I loved seeing places in EQ, and how cool was the feeling of returning "home" to your initial zone or zones... I still get misty thinking about returning to Halas after running all over the damn place with my Barb Shammie.

Say what you will about zones, but they did give the devs canvases to work with instead of one big ass world of mush. Each zone had a feel to it, and that really went a long way towards making it fun. Each zone was a little work of art. Some sucked, but each was memorable. Unrest? Dagnors? Awesome.
WAR = Zeel, Zeelio, Sheldon
WoW = Zeelio
EQ = Sheldon
RL = Sean
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